Bonbon horror game story
Your sole enemy here appears creepy and gives off unsettling vibes, but seems just benevolent or neutral enough that you question your own appraisal of him. This title skillfully instills a sense of foreboding.
![bonbon horror game story bonbon horror game story](https://i.ytimg.com/vi/4fjkV8VMBe0/maxresdefault.jpg)
He is every bit the terror he appears to be. Never mind that you can actually be kind to Bonbon by greeting him when he appears or offering him some of your birthday cake. You take the part of the vulnerable, helpless character who has to struggle against a more-than-capable villainous force who doesn't at all have your best interest in mind.
![bonbon horror game story bonbon horror game story](http://cuefactor.com/wp-content/uploads/2020/03/game20k__2749-523x300.jpg)
You don't use any special abilities, and your only talent consists of picking up toys and gibbering at them (seriously, you do this in-game). He often appears out of nowhere, remaining stationary and watching you as if he's planning something sinister. For the most part, he stares blankly into space with horrid red eyes, looking somewhat annoyed about existing. Unlike the aforementioned snack, Bonbon is not sweet. In the video game Bonbon, however, it's the name of a massive, gluttonous, white rat that serves as the story's antagonist. Once you're done with it, be sure to check out the Development Log section on the official site - it's a fascinating and well-written look at the development of the game.In everyday life, the word "bonbon" typically refers to a type of candy or a chocolate-covered ball of ice cream. You can now turn carried objects around in your hands, as well as move (to some degree) while carrying items, giving it a slightly more tactile sensibility.īonbon relaunches later today on both Steam and Itch.io, and will cost you around the $3 mark.
#Bonbon horror game story update
While the Steam version has gained achievements, the main focus of the update seems to be in revising the controls somewhat. The re-release doesn't sound like a massive change from the version that enthralled Adam so completely. Perhaps not my personal idea of a good time (I'm fond of having a little more agency - more rope to hang myself with, to labour the point with a spooky metaphor), but I'm fairly sure that having a good time isn't really the point of an experience like this. It's probably the mark of a good horror story if the trailer and screenshots alone can leave me feeling psychologically vulnerable.
![bonbon horror game story bonbon horror game story](https://gamedesign.net/wp-content/uploads/2020/08/Silent-Hill.jpg)
The colours and the shapes fit just closely enough to my faded memories to leave me uneasy. While its memetic hooks won't catch everyone, the sights and sounds are disturbingly familiar to me.
#Bonbon horror game story series
A series of interactive vignettes about toys and their place in your tiny, narrow world. It's about being a young child in a world you don't comprehend yet. That alone should be enough to get your attention.Īssuming it didn't, maybe this will: Bonbon is making an encore today with it's Steam debut (and re-launch on itch.io), along with a slew of tweaks and polish to help you sink into an uncomfortable dream of a British childhood that looks just close enough to mine to be unsettling. Before we put him back in The Box, he described it as "a house of horrors that hit far closer to home than most". When Bonbon first launched, our Adam found that the quiet little story of domestic horror in '80s Britain spoke to him, in a creepy nightmares-whispered-in-your-ear kinda way.